UNIT FABRICATION SYSTEM v2.0
INITIALIZING RENDER CORE...
LOADING EVENT ENGINE...
LOADING PERSONALITY MATRIX...
RESTORING SAVE STATE...
SYSTEM READY.
✏ MAKE
⚡ PROGRAM
▶ PLAY
SYS ONLINE
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TOOL MATRIX
UNIT DESIGNATION
ACTIVE TOOL
✏ DRAW
◻ ERASE
▓ FILL
COLOR MATRIX
CUSTOM HEX
PREVIEW CORE
SPEED
▶ RUN PREVIEW
GRID: OFF
PALETTE PRESETS
ZOOM
1× (200×200)
[ RENDER CORE ] 200 × 200 | 3PX/CELL
[ ANIMATION CORE ]
[ TEMPLATES — LOAD A STARTING PET ]
⚡ FABRICATE UNIT
FRAME REGISTRY
+ NEW FRAME
FRAME DESIGNATION
RENAME
⎘ DUPLICATE
✕ PURGE FRAME
CLEAR FRAME
CLEAR ALL
DIAGNOSTICS
HNG
100
HPY
100
NRG
100
MOOD STATE
— IDLE —
STAGE
🥚 EGG
→ HATCHLING
CONTROLS
🍖 FEED
🎮 PLAY
💤 SLEEP
...
SEND
EVENT LOG
ACTIVE FLAGS
TIME ACTIVE
0M
⚡ EDIT EVENTS
✏ EDIT PET
SIGNAL REGISTRY
+ NEW
[ PERSONALITY PACKS ]
⚡
SELECT EVENT OR CREATE ONE
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